Technology: DATELINE: August 1996 (technology moves on..)

All of the webwork has been created on a Power Macintosh, much as I enjoy using the Mac, in the 3D worlds of VRML and 3D production, the Mac is lagging behind the PC..PC vs Mac

The VuR (Virtual un Reality) work is being developed on an Intergraph TDZ300 (Pentium Pro 150, 32MB RAM)
with a GLZ1T OpenGL graphics accelerator, running Windows NT. The software is being written in C using the Sense 8 WorldToolkit Library. The system was purchased from Virtual Presence , London.

The specification of this system took some time to research, beginning the project in November 1995 with little knowledge of the 3D scene, I had a lot to learn and many questions in need of answering:

Which platform? PC vs Mac vs SGi? Performance vs price? Pentium vs Pentium Pro?
What graphics accelerator to choose - what actually existed? What did the 3D specifications (polygons per second etc.) actually mean? Was there a 3D industrial standard? (OpenGL).
What Development tools should I use? What would the system allow me to realise in 3D (speed, texturing, 3D libraries..)? What are the likely developments in the future? Where did VRML fit?


The Intergraph sytem represented (at the time) a cost effective solution that gave me the processing and rendering speed I needed. The software choice allowed portability, the PC choice offers the potential of upgrading (processors/memory/accelerator) - there will always be a speed/performance limitation - simply reached by adding more complexity of program/3D object.
The results of scouring around for technical information can be found via the 3D hardware and 3D software pages


WORKING with Technology