Stills from "4d" animations, a rotating and shearing translucent form;
two cones of undulating water passing through each other.
Interactive 3d computer graphics offers a medium for visualising
that which cannot be created (or exist) in the "real world".
*
The Fourth Dimension is one such thing - it does not
"exist" - it cannot be perceived directly..
Artists in the early 20th century attempted to express four dimensional ideas
via painting and sculpture. Time and multiple percpectives are often
interpretations of four dimensionality.
Duchamp's Nude Descending A Staircase, expressing time as a fourth dimension,
Metzinger, Gleizes, Gris and Leger work with multiple perspectives,
Boccioni 's static representation of a sculpture leaving 3d trails as if
it had moved in space.
Art and technology..
Since the early computer graphics work of the 60's and 70's, technology
and associated software developments have moved at a great pace. Art and
technology - a difficult relationship- a meeting
of rational, empirical scientists/engineers and the irrational fuzzy artists,
or the scientist/artist where the two disciplines meet in one mind. Problems
where the demands of technology overshadow the message, the creative expression
subsumed under the weight of gizmos and nonaesthetic media.
The technology is expensive, its difficult to use, to program, to shape and
mould for artistic expression -
electronic art -A CRITICAL VIEW..
Virtual Reality
*
A medium for creating interactive 3D forms, used as once in painting, to
simulate the real world.
Art as a means of challenging this paradigm by subverting the simulated real
world rules.
Objects that distort over time, pass through each other, with surreal
behaviours,
colours that respond to emotion, sounds that smell,
a means of evoking a sense of unreality,
that the world itself is after all a construction of our minds.
To take up where Rose Selavey left off and
to realise Kandinsky's dream of an immaterial medium for emotive
expression..
*
VerT
Virtual emotive real Transmission
Visually engaging resonant Times
Electronic art connections:
The 3d artist and the Tesselation
Times
(an uptodate review of the latest art related events and developments, even
jobs!)
Virtual Art
(from The encylopedia of virtual environments,
http://www.cs.umd.edu/projects/eve)
Authors: Ninad Jog and Claudio Esperanca
Computer Artworks
Virtual Sculpture
Vessel Ruskin, Oxford.
Salon
Digital at ZKM Karlsruhe, Germany
CAiiA
Centre for Advanced Inquiry into Interactive Art
Research Centre, headed up by Roy Ascott, Newport, Gwent,
Includes visiting/online International researchers
Chelsea: Virtual
Reality as a Fine Art Medium
Inter-Society for Electronic Arts:
][][] I S E A 9 7 [][][
Austrian annual event and prizes:
ARS Electronica
SIGGRAPH (cpu graphics special interest group):
art&design