The "code" for the VRML example
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
position 0 8 15
orientation 1 0 0 -0.4
}
Separator {
Translation { translation 3 2 3 }
Material {
diffuseColor .6 .3 .9
}
Sphere {Radius 6 }
}
Separator {
Translation { translation -3 2 -3 }
Material {
diffuseColor .4 .7 .9
}
Cone { }
}
Separator {
Translation { translation 3 2 -3 }
Material {
diffuseColor .9 .1 .4
}
Cylinder { }
}
Separator {
Translation { translation -3 2 3 }
Material {
diffuseColor .6 .3 .1
}
Cube { }
}
}
}
Simple isn't it?
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