May 1998-Sept 1999
Biotica is an interactive 3D visualisation of simulated "A-life" organisms.
A-life organisms are object orientated programs
that use ideas from computer simulations of adaptive systems (such as neural
nets and genetic algorithms). These bio-cellular processes are to be realised
visually in 3D computer graphics reflecting mechanisms and constructions
found in cellular biology.
The use of real-time simulation will produce
virtual organisms that appear alive and responsive to their environment.
Ultimately
Biotica will be realised as an interactive 3D installation,
where viewers are given the ability to play and experiment with the apparently
living A-life organisms.
Biotica
is a Wellcome
Trust Sci-Art funded project and is being
carried out in collaboration
with Prof. Igor Aleksander, an AI genetic automata
specialist at Imperial College.
R.D.Brown May 1998
Screen shots from early simulation (June1998) of an animated organism
(view inside organism)
August 1998
The images below are of 3D forms constructed from
a hybrid of Spring Vectors and Neural Nets.
The firing of a Neural Net Node causes a spring
vector to to contract,
resulting in fluidic organic displays of movement.
Alternate Texture Maps
Biotica is under development and in its final form will be realised as an installation.
We are not trying to engineer fully formed A-life artifacts, rather to create a generative system from which will emerge forms that appear to have A-life behaviour. We are abstracting from the sciences of physics, chemistry and biology in order to realise a computational soup from which organisms may emerge.
We aim to create artworks where the viewer may become the "scientist", apparently in control through manipulation of primitives, trying to create lifeforms that are personally pleasing. These creations may then be unleashed into a shared environment, with unknowable consequences.
Sketches of prototype installation designs:
Pseudo-Scientific apparatus for experimenting with A-life.
October 1998: Biotica is now a team activity, aided and abetted by
Gavin
Baily and Jonathan
Mackenzie
where we are developing a C++ engine for generating
A-life forms using abstractions from DNA and Neural Nets.
Code named the Bion-engine