ALL ABOUT WAVE

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Copyright 1996 4th Wave, Inc.
May be redistributed in full for individual readership and posted to
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May not be reprinted or redistributed for profit.
Short quotes are permitted but must be attributed to the Wave Report
on Digital Media.

Extract from the 1st WAVE:
(What WAVE is about etc..)


** THE WAVE REPORT ON DIGITAL MEDIA **

3D --- Media Creation --- Shared Space

Published by 4th Wave, Inc.

Issue #601 6/23/96
--------------------------------------
CONTENTS
601.1 Goodby Tess
601.2 Hello Wave
601.3 So What's Wave About?
601.4 News
601.41 Direct3D ships
601.42 Fractal Completes Ray Dream Acquisition
601.43 QuickNews
601.44 The Roncarelli Report Out
601.5 3D Christmas 96
601.6 SIGGRAPH PREVIEW: Digital Bayou
601.8 AGP: Can Intel save PCs from grainy 3D?
601.9 Show Report: E3
601.91 Are PCs better than consoles?
601.92 3D Playsets: Lego
601.93 Barbie Goes 3D
--------------------------------------
601.1 Goodby Tess
By Rob Glidden

Well, in case you're wondering whatever happened to Tess, 3D Artist
Magazine's weekly free online 3D newsletter, here is your answer: it cut
out general 3D news and analysis and got scaled back into a subscriber-
only complement to 3DA. I know a lot of readers had come to rely on Tess
in its short life as their major source of 3D news, so there seemed to be a
hole in the marketplace.

601.2 Hello Wave
By Rob Glidden

So enter 4th Wave, run by Dr. John Latta. John (Dr. Latta to me) is one of
a small circle of top next-gen business and technology consultants, an
analyst's analyst, his insights widely quoted in the media. Not breathless
ATT commercial You-Will boosterism, but a tough brand of non-cynical
realism that spans markets and technologies.

Hopefully, you are getting the business model picture. 4th Wave wants to
expand its consulting and reports business and is looking for a
promotional vehicle. They bought the Tess mailing list, and with the
blessing of 3DA publisher Bill Allen and have set out to pick up and
extend the 3D news beat in a way that will be complementary to and
supportive of 3D Artist Magazine.

I'll be doing some writing for Wave, and so will John Latta and others.
The goal is to keep Wave free and widely distributed.

BTW--Please write! Let us know what you think.

601.3 So What's Wave About?
By Rob Glidden

Every dog has its day, and every mag has its manifesto. I was starting to
whip one out--all about the PC's 2nd revolution (visual supercomputing is
essential to handle the coming great Internet digital fire hose), about the
Net (you'll be able to buy low latency before high bandwidth), about
interactive media (interacting with media is a bore; people want to interact
with people, and yes, Mickey Mouse is a person too), about art,
entertainment and technology, about the business of NBTs, about net
journalism.

But let's cut to the chase. Wave is about:

3D: the computer's first and only native media type. Real-time, render-
time, from wireframe to photorealism, 3D GUIs to the Next Big Toy
Story. If its 3D, its on the Wave beat.

Media Creation: Media convergence is in the details--3D, 2D, video, film,
sound -- putting them together is the backbone of content and
communication.

Shared Space: "Two years out, the percentage of PC games that will have
a multiplayer aspect will be 70% or 80%" Bill Gates in Next Generation
Magazine, June 1996. (thanks for the well-timed quote, Bill). Want the
coolest Web site? Be home when people visit.

Digital Opporunity: The Internet, cable modems, electronic commerce and
the PC as a media appliance are all digital opportunities. Our interest is in
what technologies will shape the digital future.